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Magic Mountain: my roller coaster riding logMagic Mountain: my roller coaster riding log

Some rides left me looking at the sky. Others left me wondering what the seat designers had against thighs.Some rides left me looking at the sky. Others left me wondering what the seat designers had against thighs.

Magic Mountain: my roller coaster riding log
01 / 13 ↑ Index

Full Throttle

A fast launch, a few seconds of nothing but blue sky, and the feeling of flying.

Watercolor illustration of Full Throttle

Full Throttle gets going immediately. The launch sends the train into its huge loop, and for a few seconds almost everything in front of me is sky. That feeling of flying was the best part.

Overall
9/10
Ride feel
Fast. No slow build-up before the speed.
Smoothness
Smooth. A strong launch without much rattling.
Design & novelty
Memorable. The view becomes part of the ride.
02 / 13 ↑ Index

X2

The whole park slowly unfolds below, then the seat starts turning every which way.

Watercolor illustration of X2

The climb is already part of the pleasure: the park gradually opens out in front of me. Then the seats rotate as the train moves through the course, so the changing orientation becomes the ride itself. I really liked it.

Overall
8.5/10
Ride feel
Tumbling. Being turned around is part of the fun here.
Smoothness
Uneven. Some sections can shake noticeably.
Design & novelty
Inventive. The rotating seats keep changing the perspective.
03 / 13 ↑ Index

West Coast Racers

Smooth, fast, and two rounds of racing in one ride.

Watercolor illustration of West Coast Racers

I like the two-team racing idea, especially getting to go around twice. The West Coast Customs pit stop gives the race a setting, too. A coaster with some background to it, for once. It is a good ride, though not one of the most memorable here.

Overall
7.5/10
Ride feel
Lively. Enough speed to make the race fun.
Smoothness
Smooth. The motion feels fluid even at speed.
Design & novelty
Playful. The second lap makes the racing concept more satisfying.
04 / 13 ↑ Index

Twisted Colossus

A wooden-looking hybrid with enough in it to leave me thoroughly satisfied.

Watercolor illustration of Twisted Colossus

Twisted Colossus really has that hybrid character: the big wooden framework, with steel track threaded through it. The combination feels comfortable and smooth. Two passes in one ride were enough to get my fill. My favorite in the park.

Overall
9.5/10
Ride feel
Satisfying. A generous ride, with a second pass to enjoy.
Smoothness
Smooth. Both passes flow well.
Design & novelty
Characterful. The wooden structure and steel track work well together.
05 / 13 ↑ Index

Apocalypse

With enough force, even a brick can fly. Apparently, so can this much wood.

Watercolor illustration of Apocalypse

The end-of-the-world theme works for this one. It has that old wooden-coaster feeling, then charges ahead as if it wants to find out just how much wood can take. “力大砖飞” was the phrase that came to mind: enough brute force to make a brick fly. I liked it.

Overall
7.5/10
Ride feel
Forceful. It really commits to that charge forward.
Smoothness
Rattly. Noticeable vibration rather than a polished glide.
Design & novelty
Fitting. The raw wooden character suits the apocalypse theme.
06 / 13 ↑ Index

Goliath

Very tall, with a first drop that feels properly good.

Watercolor illustration of Goliath

Goliath climbs high, then makes good use of the height. That first plunge is the part I remember most. It feels older, but still reasonably well looked after.

Overall
7.5/10
Ride feel
Exhilarating. The first drop is the highlight.
Smoothness
Smooth. Little rattling despite its age.
Design & novelty
Direct. The height delivers what it promises.
07 / 13 ↑ Index

Viper

An ordinary roller coaster. No strong praise, no strong complaint.

Watercolor illustration of Viper

Viper was fine. Nothing particularly stood out, and there is not much more to say about it.

Overall
5.5/10
Ride feel
Ordinary. No strong reaction either way.
Smoothness
Mixed. Some transitions can feel abrupt.
Design & novelty
Conventional. Nothing that particularly stayed with me.
08 / 13 ↑ Index

The New Revolution

Fine, without leaving much of an impression.

Watercolor illustration of The New Revolution

Nothing really to praise or complain about. It felt like a normal roller coaster.

Overall
6/10
Ride feel
Ordinary. Neither especially good nor bad.
Smoothness
Smooth. A fairly fluid ride through the curves.
Design & novelty
Unremarkable. No particular feature stayed with me.
09 / 13 ↑ Index

Tatsu

A flying position that felt much milder than it looked.

Watercolor illustration of Tatsu

Being suspended like this reminded me of The Flying Dinosaur. The feeling was quite nice, but it barely felt intense, almost like a children’s ride. Overall, fairly ordinary.

Overall
6/10
Ride feel
Mild. Not particularly thrilling on this ride.
Smoothness
Smooth. A generally fluid flying motion.
Design & novelty
Familiar. The suspended position recalls The Flying Dinosaur.
10 / 13 ↑ Index

Scream

Round and round and round, and still dizzy after getting off.

Watercolor illustration of Scream

Scream was not fun. The motion felt very rough, and it kept turning and turning and turning until I was dizzy. I was still dizzy after getting off.

Overall
4/10
Ride feel
Dizzying. The repeated rotations became unpleasant.
Smoothness
Rough. Very little of it felt fluid.
Design & novelty
Repetitive. A lot of motion without much enjoyment.
11 / 13 ↑ Index

The Riddler’s Revenge

Half-crouching while my head knocks against the restraints. What the hell is this?

Watercolor illustration of The Riddler’s Revenge

The standing position left me feeling half-crouched and already uncomfortable. Then the side-to-side motion kept knocking my head against the pads. One of the worst of the day, down there with Scream.

Overall
4/10
Ride feel
Uncomfortable. The posture and head movement dominate the ride.
Smoothness
Jarring. Repeated side-to-side jolts.
Design & novelty
Awkward. Standing up added more discomfort than enjoyment.
12 / 13 ↑ Index

WONDER WOMAN Flight of Courage

An unusual seat, and my thighs had every reason to object.

Watercolor illustration of WONDER WOMAN Flight of Courage

The position felt wrong from the start: legs spread wide, with the restraint pressing separately against the top of each thigh. It felt as if all the load was concentrated there, and my thighs were still uncomfortable afterward. The ride itself was not especially smooth either. No, not this one.

Overall
4/10
Ride feel
Uncomfortable. The pressure on the upper thighs is what stayed with me.
Smoothness
Uneven. Not particularly smooth.
Design & novelty
Awkward. The seating position did not work for me.
13 / 13 ↑ Index

Gold Rusher

An old mine train with a warm, welcoming feel. Intimate, and easy to like.

Watercolor illustration of Gold Rusher

Gold Rusher has the old-fashioned character I like in Magnum XL-200, at a much gentler pace. The mine-cart train follows the hills through a series of turns, keeping the surroundings close before ending in a descending spiral. That small-scale feel is a big part of its charm. I liked this one a lot.

Overall
7.5/10
Ride feel
Welcoming. The slower pace makes it easy to settle into the ride.
Smoothness
Uneven. Rider reports describe some jolts through the turns.
Design & novelty
Intimate. Following the hillside keeps the ride close to its surroundings.

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