动机与方向Motive and Direction
好久没有坐下来认认真真的梳理最近发生的事情,写一篇博客了。最近最烦恼我的自然是膝盖的问题。(为什么一上来就是烦恼?看来工作之后顺心的事情确实不多,值得反思)
感觉应该是数天前七十公里的骑行造成的,其实现在想想很奇怪当时的举动,既然膝盖已经开始抗议为什么还要硬上呢?健康方面其实我是个胆小鬼,一有点身体的异常就要弄个明白,居然也顶着疼骑车了。还是怪自己太贪玩了。其实想想很早以前蝴蝶就扇动了它的翅膀。加之自己犯懒不去检查,还作死的跑步= = 看吧,作死成功了。至于现在,感觉行走的困难加重。在观察一个礼拜看看吧,要是还不行就滚回家做手术去。其次是工作方面的问题。新版任务背包已经上线一周多了,数据一直都不怎么样。想想UI和开发同学付出了那么多心血没有什么回报,感觉还是十分惭愧。对此反思,问题有二。1、没有抓住用户真正的痛点。在产品进行改进之前没有对需求进行调查总结与整理,不了解用户对于当前产品爽与不爽的点到底在何处就拍脑袋画UE,为了改而改,注定是没有意义的。2、其实这条可以说是接上一条。之前的思考中曾得出结论,显性特性虽然重要,但却不是应该考虑的第一要素(话说我发现这话小马哥也说过啊,难道我也不是那么特别挫)。因为“界面不好看”而去修改一个产品,意义不大。特别像这次还改挫了..就是负面意义了..=====上了个厕所,又总结了一下,方法论上来说就是1动机要对2方向要把握住另外,由于QQ游戏Tips的事儿闲了两天了,希望周一工作能重新回到正轨上来。又及:每次写博客都有种这次写得不够好逻辑性不够强我明明可以做的更好这次不行下次努力的感觉。不能再下次了,要继续优化本文,直到满意。动机:不断总结吸取教训 方向:增强逻辑与可读性。
It has been a long while since I sat down to properly sort through what has happened lately and write a blog post. What troubles me most these days is, naturally, the problem with my knee. (Why open with troubles? It seems there really hasn’t been much going smoothly since I started working. Worth reflecting on.)
I suspect it was the seventy-kilometer ride a few days ago. Thinking back now, my behavior at the time was truly strange: the knee had already begun to protest, so why push on anyway? About health I am actually a coward, the sort who must get to the bottom of the slightest bodily anomaly, and yet there I was riding through the pain. I can only blame my own greed for fun. And come to think of it, the butterfly had flapped its wings long, long before. Add my laziness in not getting it checked, plus going running like I had a death wish = = See, the death wish came true. As for now, walking feels harder than it did. I’ll watch it for a week; if it still isn’t right, I’ll roll on home for surgery. Next, the problems at work. The new task bag has been live for over a week now, and the numbers have never looked good. When I think how much heart the UI and dev colleagues poured in for so little return, I feel truly ashamed. Reflecting on it, there are two problems. 1. We failed to grasp the users’ real pain points. Before improving the product we did not survey, digest, or organize the requirements; with no idea where users actually found the current product delightful or painful, we sketched the UE off the top of our heads. Change for the sake of change is destined to be meaningless. 2. This one really follows from the first. My earlier thinking had already reached a conclusion: visible traits, though important, are not the first factor to weigh (and hey, I’ve discovered Pony Ma said this too; maybe I’m not so hopelessly lame after all). Modifying a product because “the interface isn’t pretty” means little. Especially when, as this time, the change itself came out botched.. then the meaning turns negative.. =====Took a bathroom break and summed up once more; methodologically it comes down to 1 the motive must be right 2 the direction must be held. Also, because of the QQ Games Tips business I’ve been idle for two days now; I hope work returns to its proper track on Monday. P.S.: Every time I write a blog post there is this feeling that this one isn’t written well enough, the logic isn’t tight enough, I clearly could do better, not this time, I’ll try harder next time. There is no more next time. Keep polishing this very post until it satisfies. Motive: keep summing up and absorbing the lessons. Direction: strengthen logic and readability.
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